home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Assassins - Ultimate CD Games Collection 2
/
Assassins 2 - Ultimate Games No. 2 (1995)(Weird Science)[!][Amiga-CD32-CDTV].iso
/
arcade
/
necessary_roughness
/
rules
< prev
next >
Wrap
Text File
|
1992-09-02
|
6KB
|
113 lines
*****************************************************
* *
* NECESSARY ROUGHNESS VERSION 1.0 *
* *
* (C)1993 Chris Sadler *
* *
*****************************************************
-----*-----
THE RULES OF AMERICAN FOOTBALL
-----*-----
American Football can seem complicated to start with but once a
few basic rules are grasped it all falls into place.
American Football is played on a field which is marked out with
lines every 10 yards, smaller lines every 5 yards and other lines for
every yard so forming a 'GRIDIRON'. Like in most other sports the
objective is to score more points than your opponent and therefore
win the game. Primaraly the objective is to take the ball into your
opponents Endzone, scoring a TOUCHDOWN worth 6 points. A touchdown
is followed by a conversion kick known as the EXTRA POINT conversion
is it is worth one point. Touchdowns are not the only method of
scoring in American Football. The offence can elect to kick a FIELD
GOAL which is worth three points if completed. A teams defence can
also get points by way of a SAFETY. A safety is where the player
with the ball is tackled in his own endzone by the defence.
The game is played in four quarters each lasting 15 minutes. Play
is started by one team kicking the ball to the other team. The team
who receive the ball become the OFFENCE while the team defending are
known as the DEFENCE. The team who receive the ball in the first half
will have to kick off in the second half.
The offence now has to move the ball towards the endzone. The offence
is given four chances known as DOWNS to move the ball forward 10
yards. In each down both the offence and defence will call PLAYS
from their GAMEPLAN, the offence will try to select a play which will
get them the maximum yardage while the defence has to try call a
play that will minimize the offencive gain.
If the offence gains the required yardage then they get a FIRST DOWN
which means they will have anouther four plays to move the ball.
For example -
1st down and 10 yards to gain (Known as 1st and 10) on the 30 yard
line. The offence calls a pass play and picks up 7 yards. So now it's
2nd and 3 on the 37 yard line (because they picked up 7 yards they
only need three more for a first down.). The offence calls a running
play but the play is stopped for a loss of 2 yards.
3rd and 5 on then 35 yard line. The offence passes the ball 32 yards
before the play is stopped. They have got more than the necessary
yardage so they pick up the first down.
Even though there are four downs it is highly unlikely that an
offence will risk running a play on fourth down as if they fail
to get the yardage needed then the ball is handed to the defencive
team. A team will only play on fourth down if the yardage needed
is short or they are behind on points. It is more likely to see
the offence either PUNT the ball away or try a field goal if they
are in range.
A timeout may be called by either of the teams at any time. Each
team has three timeouts per half. Timeoiuts are used usually at
the end of each half to stretch out the clock and score. The clock
is also stopped if the quarterback throws an incomplete pass or
if the ball goes out of bounds.
If the scores are tied after the four quarters then the match goes
into OVERTIME lasting 15 minutes where the first team to score wins.
If the teams are still drawn at the end of overtime then the game
is declared a draw unless it is a PLAYOFF game in which one team
must win, therefore play goes on until someone scores.
Knowledge of the above rules is enough to see you through while
playing Necessary Roughness or watching American Football. If you
want to go into more depth then there are a lot of good books
that you can read on the subject.
--------------------------------------------------------------------
The following is a guide to punts and field goals
PUNT - Punting the ball does give the opposition the ball but
they usually have to start in a less favourable position
on the field. If an offence attempted to play the ball
while deep in their own half on fourth down and give the
ball away then the opposition is in a good position to
score. However, if the ball is punted away the opposition
will not be in such a good position.
FIELD GOAL - If in range of a field goal then an offence will
elect to do this. If completed it is worth 3 points
however if it is not completed then the opposition
will take over from where the kick was taken. A
field goal attempt does not have to be on fourth down
so if time is running low at the end of a half then
you can still try for a field goal.